roclar.net
roclar.net Home
Other Pages
Sources & Amusement

Categories:

Archive:

Recent Comments:

roclar on Worldwide Travel Adapter

roclar on Worldwide Travel Adapter

Tommy on The World's 18 Strangest Bridges

roclar on Complex Highway Interchanges

roclar on Sun's Project Blackbox

Jabberwock on Complex Highway Interchanges

roclar on Vacu Vin Pineapple Slicer

DrFaulken on Microplane Cut Resistant Glove

Tommy on Microplane Cut Resistant Glove

DrFaulken on Darth Vader Toaster

Tile for roclar
Rep: reputation for roclar
Gamerscore: 17640
Zone: Recreation
Register to Post

Blank

October 14, 2007

Lorwyn Release Tournament

Filed under: Content,Games & Related Links,Magic — roclar @ 4:27 pm
Mudbutton Torchrunner On Saturday, I played in a Lorwyn Release Tournament at Atomic Comics Emporium. I ended up with 2 wins, 1 loss and 2 draws which was better then I expected given that I have only ever played in one other sealed deck tournament, the prerelease for Mirage and that was over ten years ago. I feel like I could have played a bit better, but I didn’t go with the intention of winning, I just wanted to have a good time and play. In that goal, I succeeded. For the $25 entrance fee, I got five and a half hours of entertainment, a Lorwyn Lift Counter from a random drawing at the end and of course the $16 worth of Lorwyn packs. The write up is a by-product of watching TV and otherwise bumming around the house so its a little longer then expected. Oh well. :D

Release events for sets are relatively smaller affairs with about 20-24 folks in attendance at the one I was at. The format was sealed deck, which meant that each player got a tournament deck (3 rares, 10 uncommons, 30 lands, 32 commons) and two additional booster packs (1 rares, 3 uncommons and 11 commons a piece) from which to construct a deck of forty or more cards. Additional basic lands are available, and unlike other tournament styles, every card you receive can be used as a “sideboard” between games. A couple of players went so far as to play one set of forty cards in the first game of a match and another forty cards in the second. Not sure how good of a strategy that is depending on the cards they got, but I guess it would keep an opponent guessing in addition to providing a level of amusement.

I like the sealed deck format since it requires a fair amount of originality, creativity and a lucky draw given how small of a card pool you have to work with. Here are the cards I had to work with:

Avian Changeling Common Creature – Shapeshifter 2W 2/2
Avian Changeling Common Creature – Shapeshifter 2W 2/2
Burrenton Forge-Tender Uncommon Creature – Kithkin Wizard W 1/1
Cloudgoat Ranger Uncommon Creature – Giant Warrior 3WW 3/3
Dawnfluke Common Creature – Elemental 3W 0/3
Goldmeadow Harrier Common Creature – Kithkin Soldier W 1/1
Oaken Brawler Common Creature – Treefolk Warrior 3W 2/4
Sentry Oak Uncommon Creature – Treefolk Warrior 4W 3/5
Shields of Velis Vel Common Tribal Instant – Shapeshifter W
Springjack Knight Common Creature – Kithkin Knight 2W 2/1
Surge of Thoughtweft Common Tribal Instant – Kithkin 1W
Thoughtweft Trio Rare Creature – Kithikin Soldier 2WW 5/5
Triclopean Sight Common Enchantment – Aura 1W
Aquitect’s Will Common Tribal Sorcery – Merfolk U
Benthicore Uncommon Creature – Elemental 6U 5/5
Ethereal Whiskergill Uncommon Creature – Elemental 3U 4/3
Glen Elendra Pranksters Uncommon Creature – Faerie Wizard 3U 1/3
Glimmerdust Nap Common Enchantment – Aura 2U
Inkfathom Divers Common Creature – Merfolk Soldier 3UU 3/3
Merrow Harbinger Uncommon Creature – Merfolk Wizard 3U 2/3
Mulldrifter Common Creature – Elemental 4U 2/2
Paperfin Rascal Common Creature – Merfolk Rogue 2U 2/2
Protective Bubble Common Enchantment – Aura 3U
Ringskipper Common Creature – Faerie Wizard 1U 1/1
Silvergill Adept Uncommon Creature – Merfolk Wizard 1U 2/1
Silvergill Douser Common Creature – Merfolk Wizard 1U 1/1
Sower of Temptation Rare Creature – Faerie Wizard 2UU 2/2
Spellstutter Sprite Common Creature – Faerie Wizard 1U 1/1
Stonybrook Angler Common Creature – Merfolk Wizard 1U 1/2
Black Poplar Shaman Common Creature – Treefolk Shaman 2B 1/3
Bog Hoodlums Common Creature – Goblin Warrior 5B 4/1
Boggart Mob Rare Creature – Goblin Warrior 3B 5/5
Exiled Boggart Common Creature – Goblin Rogue 1B 2/2
Eyeblight’s Ending Common Tribal Instant – Elf 2B
Fodder Launch Uncommon Tribal Sorcery – Goblin 3B
Hoarder’s Greed Uncommon Sorcery 3B
Marsh Flitter Uncommon Creature – Faerie Rogue 3B 1/1
Mournwhelk Common Creature – Elemental 6B 3/3
Nameless Inversion Common Tribal Instant – Shapeshifter 1B
Nath’s Buffoon Common Creature – Goblin Rogue 1B 1/1
Skeletal Changeling Common Creature – Shapeshifter 1B 1/1
Warren Pilferers Common Creature – Goblin Rogue 4B 3/3
Warren Pilferers Common Creature – Goblin Rogue 4B 3/3
Warren Pilferers Common Creature – Goblin Rogue 4B 3/3
Weed Strangle Common Sorcery 3BB
Boggart Sprite-Chaser Common Creature – Goblin Warrior 1R 1/2
Caterwauling Boggart Common Creature – Shaman 3R 2/2
Crush Underfoot Uncommon Tribal Instant – Giant 1R
Fire-Belly Changeling Common Creature – Shapeshifter 1R 1/1
Giant’s Ire Common Tribal Sorcery – Giant 3R
Inner-Flame Igniter Uncommon Creature – Elemental Warrior 2R 2/2
Lash Out Common Instant 1R
Lowland Oaf Common Creature – Giant Warrior 3R 3/3
Mudbutton Torchrunner Common Creature – Goblin Warrior 2R 1/1
Needle Drop Common Instant R
Smokebraider Common Creature – Elemental Shaman 1R 1/1
Soulbright Flamekin Common Creature – Elemental Shaman 1R 2/1
Wild Ricochet Rare Instant 2RR
Bog-Strider Ash Common Creature – Treefolk Shaman 3G 2/4
Elvish Eulogist Common Creature – Elf Shaman G 1/1
Elvish Promenade Uncommon Tribal Sorcery – Elf 3G
Fertile Ground Common Enchantment – Aura 1G
Heal the Scars Common Instant 3G
Hunt Down Common Sorcery G
Hunt Down Common Sorcery G
Kithkin Daggerdare Common Creature – Kithkin Soldier 1G 1/1
Kithkin Daggerdare Common Creature – Kithkin Soldier 1G 1/1
Kithkin Mourncaller Uncommon Creature – Kithkin Scout 2G 2/2
Nath’s Elite Common Creature – Elf Warrior 4G 4/2
Herbal Poultice Common Artifact 0
Moonglove Extract Common Artifact 3
Thousand-Year Elixir Rare Artifact 3
Wanderer’s Twig Common Artifact 1
Vivid Meadow Uncommon Land

After sorting them by color, artifact and land here was the distribution:

Color/Type Rare Uncommon Common Total
White 1 3 9 13
Blue 1 5 10 16
Black 1 3 11 15
Red 1 2 10 13
Green 0 2 9 11
Artifact 1 0 3 4
Land 0 1 0 1
Total 5 16 52 73

The colors seemed to be distributed relatively evenly with the exception of green which looked pretty unimpressive in both quality and quantity. Since Lorwyn is considered a tribal set and has lots of interaction within and between the tribes, I did a rough count of the cards by tribe. Here is a more exact count:

Tribe Creatures Spells Effects
Goblins 9 1 8
Elves 2 2 3
Merfolk 6 1 5
Kithkin 7 1 4
Elementals 8 0 2
Faeries 5 0 3
Giants 2 2 2
Treefolk 4 0 1
Shapeshifter 4 2 0

The more exact counts matched my more hasty observation. Goblins seemed to be the way to go and that meant using black and red. These colors also had some nice non-creature spells which the other colors seemed to lack. In hindsight, I am still happy with the colors I chose. Here is what I played:

Main Deck
(40 cards)
1 Boggart Sprite-Chaser 1R 1 Wanderer’s Twig 1
1 Fire-Belly Changeling 1R 1 Lash Out 1R
1 Soulbright Flamekin 1R 1 Nameless Inversion 1B
1 Skeletal Changeling 1B 1 Moonglove Extract 3
1 Nath’s Buffoon 1B 1 Thousand-Year Elixir 3
1 Exiled Boggart 1B 1 Eyeblight’s Ending 2B
1 Inner-Flame Igniter 2R 1 Fodder Launch 3B
1 Mudbutton Torchrunner 2R 1 Giant’s Ire 3R
1 Boggart Mob 3B 1 Wild Ricochet 2RR
1 Marsh Flitter 3B
1 Caterwauling Boggart 3R 9 other spells
1 Lowland Oaf 3R
2 Warren Pilferers 4B 9 Mountain
8 Swamp
14 creatures
17 lands

Here is how the tournament played out. I earned a draw in my first match against a 60 card blue/white predominately merfolk deck. after winning quickly and then losing in a long, drawn out game which barely left us enough time to start the third game of the match. In the second game I suffered my only loss to a green/white mostly elf deck. After winning and then losing twice as my opponent, a fellow named Josh, sideboarded in a swamp walker and a protection from goblins creature. Josh ended up third in the tournament, which makes me feel better about the loss. I then got a 2-0 win against a green, white and black kithkin/treefolk/elf deck that didn’t get many of its power cards out except Gaddock Teeg who I found very annoying and ended up having to remove at least three times over the course of two games. Next up was another 2-0 win against a deck I can’t really remember much about. I vaguely remember it had red in it. In the first game, my opponent kept a hand with two mountains and a had long spell without land. The second game lasted longer, but I don’t remember it being much of a contest. The last match was my second draw against a deck that was very similar to mine being another red/black goblin deck. The only difference I remember was he had a Boggart Harbinger and a Heat Shimmer which I ended up using my Wild Ricochet on (the only time I got to use it thanks to tapping out and Gaddock Teeg). I won the first game and lost the second game. I managed to get my opponent down to 2 while being at 7 if memory serves before time and the five extra turns of sudden death expired.

Combos and cards that worked better then expected. Inner-Flame Igniter paired with the Soulbright Flamekin provided a great combo which dealt almost twenty damage in two separate games. The Warren Pilferers were very useful getting creatures out of the graveyard. Paired with the champion requirement of the Boggart Mob, it acted as sort of an insurance policy for the cheap 5/5 goblin. Moonglove Extract was very helpful taking out creatures with protection abilities. Finally Fodder Launch proved handy on multiple occasion in getting creatures out of the way while removing a quarter of my opponents life total at relatively little expense.

Now for the underachievers. Thousand-Year Elixir proved to be pretty much worthless. I cannot think of a single time when this artifact was useful, I probably should have replaced it after the first game. Wild Ricochet even though its my type of card didn’t prove very useful. Most of the Lorwyn that I saw were creature spells with very few sorceries and instants. I had it in hand once when one of my opponents played Primal Command but didn’t have the mana. Keeping four mana open with the deck and the mana curve I had just didn’t fit. I still very much like the card though.

line

6 Comments »

  1. You are such a nerd.

    I mean that in the nicest possible way.

    Comment by Tommy — October 14, 2007 @ 4:55 pm

  2. Clearly with posts like this I am not trying to refute such an accusation. :)

    I did think about your 2006 Handicapped post when I was on the third table.

    Comment by roclar — October 14, 2007 @ 5:43 pm

  3. I must admit, this post goes completely over my head.

    Fog juice is due tomorrow. Candy by Thursday. I also bought some rubber mice and spiders to randomly put in with the candy.

    No, I haven’t cleaned off the glow-cubes yet.

    Comment by Tommy — October 14, 2007 @ 6:12 pm

  4. Might not even need to clean em off. I mean, we are going to put them in pumpkins in a couple of weeks…

    Comment by roclar — October 14, 2007 @ 8:30 pm

  5. Fantastic write-up, thanks a lot for posting this. It was a great read, and I’m glad you had a fun time. I wound up covering a shift for a co-worker so he could go see his girlfriend. She’s in a medical clinic in Baltimore and they are trying to help treat her gastroparalysis. Sorry I couldn’t make it, but at least it was for a good cause. :)

    Maybe next time. Thanks again for the analysis. What was the first place prize?

    Comment by DrFaulken — October 14, 2007 @ 9:47 pm

  6. The winner got I think ten packs and a Lorwyn themed deck box kind of like this. Second place got maybe six packs and a deck box and third got something like three packs and a deck box. There were a good number of giveaways as outlined on the Lorwyn Release Event page. It is a sanctioned event, so I imagine there could be some implications for other ranked or tournament play for the winners, but thats well beyon my scope. :)

    Comment by roclar — October 14, 2007 @ 10:17 pm

RSS feed for comments on this post.

Leave a comment

You must be logged in to post a comment.